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Absolutely excellent game, very cute PC sprite, overall great concept! Sometimes horizontal movement physics varied a bit after hitting wall spikes, but I think after a few tries I got the hang of it. This is certainly a unique and fun to play concept that I'm excited to see expanded upon

Thanks! I think the first major update/version post-jam will use a momentum-based physics system, so that it takes how fast you hit the spikes into account. Right now everything is shooting you up/sideways at fixed values, so there can be some wonkiness :) I appreciate your feedback and I'm excited to share more!