I'm not a particularly good rhythm gamer, so I didn't make it to the end, but I had fun with the songs I was able to do! It became easier when I realized that the beat for me registered just above the skull's head rather than directly on top of it (at least when I played). Cute graphics, good sounds, nice work overall!
TipTopTomCat
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I joined on a team for the game "The Doors" with gorzylla (https://itch.io/jam/gbjam-12/rate/2991644), but am not shown as an admin/contributor and am unable to rate games. Is there something else needed in order to be included in the submission? Saw the email that the "edit game" function lets a user be added as a game admin under the "more" button, but don't know if that's still something that can be done after the submission period
Oh cool! I've been in the process of converting all the .mod's I have to .uge for some time, but it's been very slow going on my end, not as much time in my life as I thought I would have it seems.
I'm still working on getting all of this Volume 1 and Volume 2 converted to .uge, so those will (hopefully) eventually be available for purchase. In any case, I hope you find success in making those conversions for your projects!
Sure! Just be sure to follow the license rules on the README (also found here: License Rules Clarification)
Thanks for letting me know! My main concern at first with the license was bad actors claiming the work as their own. Looking back, I'd agree that a README with a set of rules would also definitely help honest folks trying to do the right thing.
In retrospect, such a text document should have been there all along, but sometimes you only figure these things out after the fact.
Glad you enjoyed the tunes, thanks for your kind words, and hope your year goes well too!
Hey again, Gameboy enthusiasts! It's been about a year since I last posted a big volume of 8-bit music and have been using GBStudio's guide along with OpenMPT to create some 4-channel chiptunes.
My main question for the community is the importance of .uge files, which are more modifiable in GB Studio. If there's community interest I think I'd like to convert all of my .mod songs to .uge for ease of use, but that would probably end up being a non-free version because of all the work that would go into getting it together. That being said, would it worth it to go through the hours of converting from .mod to .uge from a GB Studio dev standpoint?
The most recent GB Studio compatible songs I've made can be found and listened to here: https://tiptoptomcat.itch.io/8-bit-gameboy-songs-vol-2-gb-studio