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(+2)

Understandable. In that case, if would’ve been great to have a visual difference between prisoners, just to express that idea.

About the time limit, a timer would do wonders to let the player know what is going on.

And sorry, I totally forgot to congratulate you on my first comment and it only seems that I focused on the feedback, but congrats on submitting a game! It’s not an easy feat at all, and it’s great that you’re continuing your work after the game jam ends! Good luck with that!

You are right, I didn't thought of making some differences to tip the player that it's another prisoner. I did thought about implementing the boss timer, as you suggested, but I guess I forgot. I'm still learning how to properly plan a game and do the pre-production steps, so I don't have to come up with stuff "on the fly".

I will improve the game on the feedback that I received, but will not move forward with it too much, as I'm wanting to try other concepts, like, I've played some Point-And-Click games that I really enjoyed, and that type of game bring me so much nostalgia, so I will try to make one myself :)

Thanks again for your time, and don't worry about the congratulations thing :D

Btw, I played your tower defense game again and was finally able to shoot! Hahahaha xP