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That was wonderful and well polished all around! Hitboxes were a little tough to work with if enemies weren't already in your path, but there was usually an option for avoiding conflict and just having some tight platforming if needed. I had some trouble landing on moving platforms since jumping made the camera go above their view, but that helped me think each jump much more carefully in a way. Solid overall, and always a pleasure to help a skeleman pull himself together.

I'm glad you enjoyed the game.

Thanks for the feedback!