Since this game was done in such a short amount of time (just 24 hours), its objective was to create a prototype for a mobile game, I’m going to focus my review of the game as if I was reviewing a prototype and not exactly a jam entry, which generally has a little bit more polish.
THE GOOD PARTS
-
It’s straightforward.. As any mobile game should be, this game doesn’t need any explanation, align the arrows and get the rocket to the target. I think the game nails this and gets straight to the point.
-
It’s has some neat puzzles. But more importantly, it has a LOT OF POTENTIAL. What about objects that you have to avoid? Arrows that don’t move in the 4 cardinal directions? Timed switches? The ideas are endless for this one.
THE BAD PARTS
-
The background music didn’t really fit IMO. There’s really not a lot to comment about this, it’s my purely subjective opinion.
-
The behavior of the switches can be communicated better. The arrows that are moved by switches don’t show where will they be aiming after I activate their switch; in this prototype it’s evident that they’re going to aim to where you need them to aim but do keep in mind that you’re going to want to communicate this if you’re going to a full release.
-
I didn’t really FEEL the theme on this one. I don’t see how guiding the rocket with the arrows aligns well with the LOOP theme, to be honest.
CONCLUSION
It’s a neat mobile-focused experience. I think there’s a lot of potential here for a mobile release; give it a go, it’s a short 8-level game that will leave you with a great impression.
Great work!