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I tend to keep long term saves, while the food system seems to be designed with a single "playthrough" in mind. For instance, you can't really "earn" more money by simply playing the game, and the only way to get food is to buy it or get very lucky finding a food cache out in the wild, or very small amounts when you ingest semen. The fact that there's still a talent to boost your scavenging chance, when you can no longer scavenge (aside from when you have completely 100% run out of food, and even then you usually only get enough for a few more turns, and risk a bad end if you fail), leads me to believe that the mechanic isn't in it's "final form" yet anyway. If enemies dropped a token amount of gold, so that when you got to town you could stock up (assuming they even have enough food in stock!), that would go a long way to fixing thing.

That and having extra party members shouldn't make you take more food per turn, but it does. I invited them to join me, I didn't offer to provide them food forever! But I'm damned sure going to take them with me, so cheating it is.

You can get large amounts of food for the long playthrough, by defeating Demon King many times and each time getting 200 of food. There also are a few ways to farm food that will destroy your Purity, but aren't really the cheats, glitches, etc. So, there's really no excuse to cheat except being lazy.

Farming money and food would destroy balance. Yes, the game is designed for multiple walkthroughs — as any visual novel style game, in fact. Some choices are only available once, some outcomes are the Game Overs (plenty). It's working this way pretty okay. I play the Orcblood Thief with all the companions gathered eventually (as soon as my Charisma is enough), and even without bonus points I manage to get to Demon King 100% of time. And I always was a casual player to be fair, so... You only need to get hooked.

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I mean, you talk about how there's no reason to cheat because you can just fight the LAST BOSS OF THE GAME over and over again. First up, it's the last boss, so up until that point you can't use that option. Second, being able to fight the boss multiple times is a placeholder, because that's supposed to, you know... End the game, because you won. I don't think farming the boss of the game, in the very last area, for a placeholder reward really counts. The main culprit of the food issue is the increased food usage for having more people in your party. It costs like 4-5 food or something for every space you take, when you have all the companions, even with the hunger charm equipped.

idk, I just see it as Hiro not actually being destined to slay her. There's a hint from Catgirl who says there's a prophecy of some kind, but she says forget it as it probably isn't related to Hiro. So, Hiro defeats the last boss, but can't end her. And... he just makes her life difficult coming to her multiple times and beating crap out of her. And when he does, her servants are so scared they make a feast for him so he won't take on someone else while their master is fleeing.

It sounds pretty funny, and it still counts as victory for me, even though this isn't the end. Yes, you have to get there first, but it's very possible if you start walking and building up strength right away. Even with companions. You just need a few failed runs before that, which aren't really failures, because 1) you collect achievements, 2) you can play different scenarios, explore the game, and do what people do with sex games.

Like, I don't see the game broken the way it is. It sure is in the middle of beta, but it's playable and enjoyable.

If my earlier posts didn't give it away, I've been following this game for a while now (obviously since at least before the scavenging change) so I have beaten it without cheating. Now I play for, uh, what did you say... to "do what people do with sex games", lol. In that situation, I'm not playing for challenge anymore.