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The character handling and sound design were pretty good. Things were responsive. I do think there should have been an introduction of mechanics, or I missed something, as it took me a little bit to figure out the sign.

I've got mixed feelings on the art. While I've seen the art style before (though haven't played a game with it), I was a little soured on it when I attempted to walk across a platform that I thought stretched across a tree, plummeting to my death because it didn't, with no way to know because it's all pitch black on black, the spot in question is in one of the screenshots.

Thank you for the feedback! There is a short introduction at the start of the game, but it was unfortunately cut off. And yes that specific set of platforms is something we overlooked in terms of level design while working with this art style. We'll make sure it is clearer to the player that the platforms don't continue inside the tree.