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Krivasran

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A member registered May 17, 2017 · View creator page →

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I second what khhs said. As a concept, it was interesting, though very difficult so I'll admit I didn't get above 3. 

There is no game. Hah. Artist loved it, reminded him of those old text parser games. 

My only request for this, is in the future, please add a way to fast print or print all text button. Otherwise, pretty good.

I'm not entirely sure what I played here, it felt like a drug trip. Movement was a bit too slow, and sounds of winds and birds *only* when the one character talked in the darkness was odd. 

I liked the sound and art, and it was quite an engaging puzzle game. The super jump was perhaps a bit too finicky (or maybe I just suck), as I had trouble triggering it reliably.

We had no idea what we were doing while developing it either.

I managed to softlock myself when experimenting, because I had no objects to place. Interesting idea though.

It's been updated, same gameplay, a few different things.

Hitboxing issue which I didn't get the chance to fix in such a short time, it's a little more reliable aiming lower.  Fortunate;y the biting attack uses a simpler sphere cast.

I uhhh... got confused and wound up playing on the main menu for about 15 minutes before I noticed new game. Thumbs up.

The character handling and sound design were pretty good. Things were responsive. I do think there should have been an introduction of mechanics, or I missed something, as it took me a little bit to figure out the sign.

I've got mixed feelings on the art. While I've seen the art style before (though haven't played a game with it), I was a little soured on it when I attempted to walk across a platform that I thought stretched across a tree, plummeting to my death because it didn't, with no way to know because it's all pitch black on black, the spot in question is in one of the screenshots.

yea seems like I forgot a door in the upper area and had some trouble with the character controller. Alot of the facility is from the synty sci-fi pack, though we had to add the navmeshing and fix up the colliders.

Art was pretty good. Don't have great comment on the gameplay, as it isn't my cup of tea. Floundered against the first level for 15 min. 

Got eaten by a house. Still pretty good.

Figured out you could fly by comboing dash, jetpack, and air burst. Achieved orbital supremacy.

No idea why the modified date on some of the files is 10/27, I assume that's a unity thing, as you can see the same kind of early dating on the other unity projects. I'll have to put in some options for remapping controls.

Yea it was something I discovered too close to release time, I was used to the controls myself and didn't notice how bad they were. I already have a much easier one to control I plan on putting up once the jam is done.

No

Not every game needs to be fast, and this one proves it. Feels like this should be extended into a mobile idle game.

Strange choice of music (at least to me). Took some flailing on the keyboard to figure out how to play. Changing colors didn't seem like it was in time for anything, and was just changing for the sake of changing. 

Good music, but a little clunky to play and manage. 

Playable, matches the theme. At least mildly interesting for a short bit. Could have *really* used some sound though.

There is some trouble with your jumping, I had a lot of trouble on the 4th or 5th screen where I wouldn't be able to jump anymore (I think it wasn't considering me grounded?). Turning on the light also pushes you around and severely lowers your jump height.

Going by the instructions here and in the game I felt... moderately confused. Not 100% sure what I'm supposed to do, or where the Swarm is.

Started on impossible and got it second try, woo. Might have the soldiers be a little more aggressive, able to shoot through buildings, and some additional soldier types to add challenge.

Audio was... loud. Very loud. It gets the theme down though, and is playable.

Didn't break. Got to hit some mosquitos, nailed the theme. Very simple and quick, as things should be.

I enjoyed it. Took me awhile to nail the 100%. Definitely gets the theme down and uses it.

Thanks, I plan to clean it up and release a post game jam version with some smoothed out controls and weapons.