Thank you!! I agree the controls need the most work. Good controls really separate the good platformers from the rough ones. One feature I wish I had thought of was rendering a shadow directly under the character when jumping. I think a lot of 3D platformers do this to help players gauge the distance to a platform. I also think just improving the controls all around, and maybe maintaining some velocity from the platform you are on could have made jumping from cloud to cloud feel much better.
Thank you again for all the kind words!