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(1 edit) (+1)

Interesting concept, though for some time I was confused what I was supposed to do, I figured out the movability of the blocks and that they can be shot in about year 2027, by that I mean I randomly moved them, but wasn't sure why I was doing it and what the survival at first was meant as, a bit later on I realized each year new Blocks are introduced, with higher shooting needs as I put it yellow is 1 hit red is 2 and black is 3 hits. And if you waste your shooting resources in the previous year you may get stuck in the block and won't be able to proceed. The characters on menu blended in with the rest of the background :


I would say quite an awesome concept and fairly unique, awesome work !

(1 edit) (+1)

Yes, my beta testors also said that I should highlight more the tutorial with the explanation during the two first years... but I wanted players to figure out by themselves (as you did) what happened if they do not manage the trash properly, to understand that trash management has to be planned way in advance, before it's too late. ... I still have to find the right balance. 

I will also try to improve the contrasts after the rating period.

Thank you for the feedback!