The idea is cool, but it does get quite repetitive after 15min. Especially if you are just moving around aimlessly without knowing where to go.
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Thanks for the Feedback!
We were worried about the aimless wandering, so we added in a few NPCs that give directions. They're a yellow cat, a robot, and a scare crow. In retrospect, we should have considered adding arrows to point to each error and warning, or a minimap.
The game should end after 15 minutes, were you running into a scenario in which you were able to play past that point?
Thanks again for the feedback!
Ohh that must have been a miscommunication on my part. I wasnt able to play after 15min. But it applies for around the 10-15min mark. But I really liked the idea and the npcs, I just think that they were to much spread apart. Maybe it was because the environment was hard to navigate, as there were only few 'landmarks' and usually you wouldnt see any/many at once. Maybe faster movement / a dash would make it work as well
We see, thank you for response, and glad to hear the game wasn't breaking!
We are going to shorten the timer to 5 - 8 mins, in hopes that it adds more of a sense of urgency. We also plan on making the map smaller and a bit more populated, as well a dynamic location indicator to help players get started. We also love the speed boost idea, and do agree it might vastly improve the game feel!
Thanks again for the feedback!