Thanks for taking time to play my game and commenting! I really liked watching the clip of you playing my game! I will make sure to add some kind of tutorial in my future games, as well as a pause menu when you press escape!
RiverRed
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Very fun! The idea is pretty good, with the weapons doing different things. I also really liked the water-droplet jumping animation. The music is not bad in and of itself, but it needs to be longer, else it just gets very repetitive. I think that the collision is a bit off and I also noticed that you take damage when you hit an enemy, even though you have the sword.
Hey thanks for the criticism! I still think the game is related to the theme though as, you are scripting the game from inside of it. Maybe it didnt come across as I wanted to, as the game is very unfinished, but you are supposed to be implementing different mechanics in the game, like jumping or dashing.
I will make sure to check out your game and rate it when I got time!
The reason I said the movement was slow, is because in a puzzle game the focus is usually on figuring out the puzzle and mostly not on executing it, unless you want to focus on the execution. Either way it can be annoying when you need 20 or more extra seconds each level after having figured the puzzle, because the movement is slow. That is why the block moving puzzles in games are usually not that great. Just a thought.
Ohh that must have been a miscommunication on my part. I wasnt able to play after 15min. But it applies for around the 10-15min mark. But I really liked the idea and the npcs, I just think that they were to much spread apart. Maybe it was because the environment was hard to navigate, as there were only few 'landmarks' and usually you wouldnt see any/many at once. Maybe faster movement / a dash would make it work as well
Hey the sprites, animations and the sounds are very nice. I love how you integrated the settings seamlessly right into the main game. I just didnt understand how the game works. It seems like there is a specific bool for each condition and you just have to press the correct one in the correct order. It would have been nice if it had more of a puzzle game instead of a memorization one, also because its pretty easy to memorize only 3 conditions per level. But cool idea and hope you flesh it out more
I like the music / sound effects. The art style and the menus are also very clean. The idea is very original. The only problem I had was with the actual platforming and movement. It felt very cluncy and a bit too heavy and I wasnt even able to reach the second platform. Maybe that weird platform in the middle should be a bit lower or the jump should be higher. A double jump would probably not be a bad idea for this game.
The game is cool and all, but it keeps literally crashing. Not the in-game program, but the game itself. I dont know if it was on purpose, but it is very annoying. If it was on purpose, then maybe you could make the in-game OS restart, when it crashes. Other than that the art is really good and the idea is also really cool. Tjough I still dont know how to beat the game.
Yeah I had the same experience. I think it also has alot to do with the overly floaty jump and the big hitboxes. There are a couple of videos on youtube explaining how to make a 'good jump', you should take a look. I think blackthorn himself made a really good one. But the idea of the game is pretty good
Hey really cool art and the game idea is pretty good. What kinda threw me off, was that you shoot with the mouse button, but you don't actually shoot towards your cursor. Maybe in the next patch you could add a different button for shooting and possibly hide the cursor when in game.
P.S great background choice, really enhances game feel.