I'm glad you enjoyed the game so much and thank you for the feedback. There's still alot to work on the game. For the jam I tried to polish all the aspects of the game, such as animations for everything, ui/ux and the atmosphere / style. Sadly there wasn't much time for music / sound. I guess the finite quantity aspect isn't very noticeable for players. The game starts with a 50/50 chance of spawning a chest/enemy and progresses to a 10/90 chance, you will run out of everything. Had to squeeze it in somehow finite quantity / delay the inevitable :)