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(+1)

this game hasn't gotten an update yet holy cows A N Y W A Y S  here is some more text

to be honest dingo is still a literal challenge like there is that one attack where he fires a lot of red bullets and its just REALLY HARD TO AVOID like maybe when the fight gets to the fight gets real hard make it rain aku aku boxes from the sky so the fight is easier because i still die

''no nerfs to the giant laser though lol, good luck!''

nah i dont need giant laser nerfs i can just pull off an epic double crouch jump death tornado spin combo and avoid it

keep up with the work good sir and btw nerf the red gem AND dingodile (again) AND platinum relics AAAAAAAAAAAAND level 3 AND the final section of level 5

also it'd be really cool if you added if you added different difficulties like

cake walk - start the game with 2 aku akus and 10 lifes, enemies become slower, crystals are put in points more before in the level, and some other nerfs like

level 3's chases are easier

level 5's lava is removed completely (or a nerf to the lava)

less boxes in level 3 and the remaining become easier to obtain

and time trails aren't gone nuts

easy - play but with more nerfs that the ones that already exist and start the game with 1 aku aku and 5 lifes

normal - play the game regularly, start game with regular amount (3 i think) of lifes and no aku akus blah blah blah

hard - play the game with no nerfs, start the game with 1 life, and levels are harder blah blah blah hard mode

expert - more enemies in levels, also they are faster. start the game with 0 lifes so that means if you die you get an instant game over (i think), red gem is harder and stuff is VERY hard in general

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(+1)

yeah, the last update was buggy as due to the change to 60fps so i've been taking a bit of extra time to fix glitches and add some cool new things, but hopefully its not far away now

which part is too hard? i've played so much it feels too easy to me now, but if you mean the last phase then i'm probably going to change all those missiles to defective green ones, so you can spin them away without hitting dingo


i will say the level 4 and 5 chase segments are getting a nerf, i totally forgot to slow down the lava based on deaths so i've fixed that, and the acid now goes even slower after 14 deaths rather than just slowing once down after 7


as far as difficulty options go, probably not going to happen, i've just finished adding an online time trial leaderboard where you can download other peoples ghosts to race against, so having everyone on a level playing field is important to me, at least for time trials

but outside time trials, you did inspire me to add a cheat code to set and keep the difficulty level at either max or minimum, so you can always spawn with 2 akus, get extra checkpoints, slower chases and higher chance to get lives from random crates

also added more speed tech, neutral slide spin and neutral slide jump, if you stop holding left/right after you slide but before you jump or spin you'll keep your slide speed rather than slowing down, so that should make time trials easier if you can master it because only dev times will be using it

btw you only need sapphire relics for 100% or gold for 101%, so don't stress, platinum and dev relics are just to flex

(+1)

''which part is too hard?''

there's a part that dingodile throws like 10,000 red missiles at you then a green one, if wouldn't be that hard if DINGODILE DIDN'T  F***ING THROW FLAMES AT THE PIPES SO THAT THEY F***ING KILL YOU before that

''secret exits are basically invisible portals inside levels, find one and it will take you to warp room 0 and unlock the corresponding level''

warp room 0 yes yes yes yes yes i imagine it being like the egypt (inside) levels of n-tranced and maybe make the camera follow crash before on the secret platform thingy as a hint you found a secret and yes yes yes yeah idk what the f*** im saying rn and if you- wait

''you did inspire me to add a cheat code to set and keep the difficulty level at either max or minimum''

what the f***