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(1 edit) (+1)

What a cool interpretation of the theme! I was drawn in by the name but stayed for the gameplay. I think the first level is a tad too difficult to serve as a tutorial and there could be better signposting in general (there could be a kind of a rail to show the trajectory of platforms + a clear sign when the mouth is about to bite).

Still, this is among my favorite games in this jam. You did a great job!

Thank you! After finished the game I realised that I should have put some anticipation frames in the mouth and some symbol in the end of the platforms tragetory, but I completely forgot it in the middle of the jam D: