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(3 edits)

That would make sense. We may need to tweak the prediction system rather than the jump itself then so it plays better. It does tend to be accurate with the landing spots on a more horizontal level, but the vertical arc seems to be much less so. Edit: I also noticed that the mouse tracking continues until the frog makes liftoff, which is timed to the animation frame rather than the mouse click, so if you click and then move your mouse it then adjusts the trajectory making the tracing inconsistent with the jump. If you do this fast you can click on one side and quickly move your mouse over to launch yourself backwards. Will have to fix that so it stops tracking on mouse clicks. Noted, thanks sm!