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(+1)

I actually had the feeling that killing enemies is pointless, but since I didn't have much time I decided it would be just fine to make them drop health, I will see what I can improve upon that.

The exploration is indeed inspired by Minit and Zelda:Link's Awakening XD

i also kind of found the dash being weird, but since I added it in a rush just to give more mobility for the player I didn't think much of it, fun fact I added the dash very early and forgot about it, then I remember “oh I have a dash…”, I definitely have to fine tone it later tho.

Thanks a lot for playing and the feedback!