Loved the graphics, the combat and the sound effects too. I loved the nom nom sfx XD. Always a nice touch. The game was fairly interesting to me, but I really started hating the sound of the sword after clashing with everything. Perhaps giving it a slightly different pitch to it every swing would've made it a lot more bearable. Loved the models and the fire too. The lighting as sweet too,and having it be 2.5 d was a great choice. Background music would've been awesome to have for sure.
I feel like the player could've used a few invincible frames after getting damaged by the enemies. I was put against a wall and got raped to death XD.
Good job! Hope you keep working on it.
Viewing post in Loot Master jam comments
Thanks! I ran out of time before I could make any music for it. The sound effects were fun to make though, the nom nom sound is actually a pitched-down recording of an orange being peeled.
I did intentionally avoid putting in i-frames cause I think it is a little too easy to scum them in a lot of games and just damage boost through all the hard parts, if I do put in any defense mechanic it will probably be equippable armor/shields/bucklers.