you're too good Rafa!
Gilbert-Matos-Dev
Creator of
Recent community posts
Phenomenal job! the amount of polish this jam game has is actually ridiculous. Features work as expected and you get straight to the point without wasting time. The SFX and graphics are just amazing, especially the graphics. There's just so much it's kind of crazy to think this was done in 48 hours.
A truly lovely, super charming little game <3.
I only had one issue with the game, and it was when you planted seeds, or put your water thingy right on top of the place where the seeds can be purchased. That stops you from either picking your plants up, or the water thingy. I had to restart the game the first time I tried the game.
If you keep working on this, add some level progression. This is already addicting enough as it is, so a little something more will definitely scratch that harvesting itch haha. Your kid should be proud he's dad is this awesome.
https://mightyjor.itch.io/buildbreakgo/devlog/447812/build-break-go-20-is-here
Post Jam Version
BBG has received quite an update to both UI/UX and Gameplay tweaks.
MAKE SURE YOU DELETE BOTH YOUR GAME savedgame.sav and goldgame.sav or the game will crash.
Everything New:
- Level select screen with 10 levels to play
- Audio settings
- A new tool bar from where you can pick your items when making your levels. Press tab to hide/show the tool bar. M to enable/disable the rectangle selection tool
- Game Over Screen with the option of restarting or going to main menu
- Pausing now offers the option of going back to main menu during gameplay
- New Enemy Type
- New Item Type, Heart
- Ladder climbing improved. Holding up to latch on to ladders is no longer necessary
- Revamped Winning screen
- Revamped warning messages
- In Game Clipboard tool that can be accessed with alt+V
- New SFXs
- Game juice added
- Item cycling using the mouse wheel
- Level navigation by holding the SPACE bar key and moving around with either mouse or keyboard
- Upgrades Menu upgraded
- Menu cycling using arrow/WASD keys or mouse wheel. Press enter on the selected button
Gameplay Changes
- Blinking sprite effect when hurt to display invincibility frames
- Better Knockback
- Better Item collection
- Damage numbers fly out when taking or damaging enemies
- Target hit display. Enemies and items get displayed when they take damage
- balloon bounces higher
- cross hair added
- Instead of losing half the money you currently have when dying, you now lose all the money you collected during the play of the current level. This way you keep what you started off with.
- Falling offscreen bounces you higher, but you take half your life damage. You can die if you fall off while invincible.
- Going offscreen insta-kill you.
Bug Fixes
There were A LOT of bug fixes mostly regarding the UI.
- Game no longer crashes if you paste in invalid level data
- All objects can be selected in the level editor and they display their selection
- Fixed a bug where you could have more than 1 end goal/star, or none
- Fixed a bug where you could end up with no Player item upon entering the level editor
- Fixed a bug where you lost all your used items for your levels if you left the level editor. Now you get your item count back
- Fixed a bug where L shaped items could never reach you and would get stuck right next to the player
- Fixed a bug where you would take damage non-stop when hit by an enemy and die almost instantly
These are some of the bugs I was ble to fix regarding the jam versio of the game. Everything else after it is just part of the process.
I hope you guys enjoy this newer version of the game a lot more <3
-Treblig-Punisher
Man, I had a shit ton of fun playing this game. I honestly found it very grindy at the beginning...but once I realized how much stuff you can get from mining other more precious minerals, the pricing made a lot more sense!
I got one of the 2 endings. I wanna get the second one.
Now I wanna make small games like this one :D. Wish you expanded this even further.
Just played and finished this game for the first time and I must say it's such a shame I didn't get to play it up until now. Very well done. Loved the art, sounds, and music.
I wish I could move while just pointing with the gun at least, but Im sure this was intentional to make it more tense, which truly added up to the atmosphere and tension of the game.
I realized there was some sort of gamepad support, just directionals. For the WASD, I wish I was able to interact with something other than E and W. I think that was the only minor issues I encountered. Is the Updated build available through download only?
I loooove everything about this game. My only issue is that it crashed after I was in the recipes menu, or at least the ones I've collected, and I pressed M or N, and i just could do anything else other than pausing while in it, and un-pausing. This looks very polished, very nicely put together Doc. I loved your AM2R game, and now that you're working with Unity, I'd like to ask, how does the 2d workflow of Unity compares to Gamemaker's?
I'll give this game one more try later today, but an awesome entry for sure!
Pretty fun and gorgeous game for sure. I left some more feedback in here!
https://www.twitch.tv/treblig_punisher
Truly enjoyed this entry a lot. You can watch me giving a try here!
https://www.twitch.tv/treblig_punisher
How do you even get these many minigames? that's crazy good! not only that, they all use the same mechanic really damn well. At first I was lost since I missed out on the tutorial button, but after reading that I was right at home.
Very creative, and a good amount of cute artwork too. Unbelievable. The minigames also don't feel too long, but sometimes too short because I wanted to play for longer haha.
Great job so far, for real!
Level Name: A Journey With No Return
HEAT RATING: 43
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Oh man, thank you so much for the kind words! truly warms my heart to get so much love for my art <3. I am beyond happy with the reception of the game in its current state. There's a lot of things we wanted in the game that didn't make it, but that we're now getting to add it. Most of the programming was done by Jor. By the time I joined Alot of the game was already in place, so i had to make sure I delivered, and as you can see, we've gotten nothing but love from you guys.
Thanks a lot for playing Mavvy!
Level Name: One Hell Of a Climb!
HEAT RATING: 5
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"I wish we could adjust the tiles property better, it's a permanent upgrade which makes it hard to design easier or harder parts."Thank you! We'll take this into condieration! There are some cool things I've been wokring on, so make sure to give both me and mightyjorn a follow for more cool things!
Thanks a lot for playing!
Had a blast with this entry for sure. Good atmosphere, for more feedback check out hte vod here!https://www.twitch.tv/treblig_punisher
Truly loved the concept and artstyle. Here's far more feedback: https://www.twitch.tv/treblig_punisher
It was a interesting take on the jam themes. Here's far more feedback:
https://www.twitch.tv/treblig_punisher
Gave your game a try, you can find the video here!
https://www.twitch.tv/treblig_punisher
Played your game and gave you some feedback.
Check out the vod:
https://www.twitch.tv/treblig_punisher
Im live playing some of the creations for the gamejam #Vimjam3
Come through!
Submit your game here!
https://forms.gle/aMGGfvrfxe5orn938
stream:
https://www.twitch.tv/treblig_punisher
Just played this, and let me tell you, this is a banger! You guys truly went above and beyond with the theme, multi-use. The graphics, the sound and the simple gameplay. truly delightful.
I was a bit lost at first because I was reading the text on the top portion of the screen, and I did try using my stick as an axe, but man...little did I know I had an array of tools with this skinny fellow!
I did find the tree chopping mechanic a bit non-intuitive, and a bit inaccurate at times, unless you understood the same stick is used for everything else. Once it clicked I found it genius!
I think the truly one and only biggest offender was the lack of fullscreen here. I was clicking outside the game window constly, and this was a bit too sad. I must ask...y U no fullscreen mang?
Truly one of the heavy hitters of this jam. Wish I had not decided to play this game so late, and left it for tomorrow to stream it along with the other games.
Great job guys!
Edit: Another thing I forgot to mention, I was never able to go to the next night...where was the tent? i never found it. I''ll give thi sa go tomorrow again on stream. Hope to see you guys there!
treblig_punisher is my twitch page :D
I loved this from the main menu. Very well put together. I loved the atmosphere, graphics and music, along with the animations. One thing I disliked a bit was the camera. At some points it was a bit too far, so I couldn't see well where could be walked to or not. The part that I enjoyed the least was being forced to go through the apple eating animation every single time I had to go back. It was very cute the first couple times, but a waste of time for the rest of the playthrough. Damn, I just wish the game was longer, I was getting too attached to it.
For future reference, make sure animations can be skipped enitrely after seen once. make interactions like those optional. Now my other issue was the controls. WASD + Arrow keys never fails, except when the Z key is the only way to interact with the apple. I was playing on WASD, and it was not a nice experience. I wish keybinding had been a thing, but the amount of quality and care put into this shows given the short time. It was well worth it!
Super well done. Hope we can get an expansion or something in the near future <3
I gave this game a try, but I honestly don't see how this fits the theme. It was also a bit confusing what I needed to do after the main menu. I just clicked on a dude, and then I was in the game. Ok, quick enough, but then I started trying to understand what I needed to do since I couldn't see much of what the cards said because I had hit space a couple times. This made being able to see the cards a lot harder. Once I was clear on how to play, it just didn't push me to keep trying.
This looks very cleanly done even if neither the art nor the music were done from scratch, so this is great technically speaking in this regard.