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(+2)

The art style really really works well. I really love the extra polish that goes into the effects and environment like the parallax background.

However, the gameplay is confusing (as expected of a metroidvania), but a little frustratingly so. I don't really have a clear indication of what's up, what's down, when I can jump higher, and if I am making progress. There's a segment with several branches I just can't get across and I don't know if that's because I suck at jumping or I'm missing something?

Also, some of the gates between rooms are a little obscure -- like a brown block that looks like a lot of other environment pieces. It might be best to use something consistent like a black gradient shadow to indicate to the player how to go forward?

The controls also were weird. X or click to slash? Y to force field? I don't have that many fingers. I hooked up a gamepad controller and I couldn't move at all. 

Anyways, I feel like this has a lot of potential with a little bit of UX testing.

(+1)

Thank you for the feedback! We're very happy with the art style and environmental effects; Anna's done an amazing job. :)

We definitely will be tweaking the levels to make things a little more intuitive with regard to "where to go next." A mini-map feature is also in the plans to ease in-level navigation.

When it comes to room transitions specifically, we have some more finished rooms earlier on in the game that utilize a bounded camera system, which does not show the brown blocks and such, but rather shows a dark gradient to indicate how to go forward. We intend to bring this to all of our rooms, along with further polish to those rooms and more consistent environmental transitions between rooms.

Controls are also something we definitely want to work on. Things like Y for force field and X/click to slash kind of work as in-development solutions, but we definitely plan on tuning our UX (and perhaps allowing control rebinding) in the future. Also, thanks for the note about the gamepad controller; I thought controller support was already implemented, but we will definitely be looking into that.

Thanks for playing!

(+1)

Thank you for your feedback, we really appreciate it! I definitely agree that a lot of things need to be conveyed more clearly and controls should be reworked. I definitely need to add a map as well as upwards and downwards slashing animations. There are a lot of things we'll be adding in the future that I hope will address these issues.