Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey, thanks a lot for your helpful feedback!

- regarding you being stuck in the dialouge: it is actually written in the first page of the dialouge that you have to click the left mouse button, but of course it can happen that you accidentally skip that by clicking with the mouse :D

- about the hitbox of the spikes: thanks, this was pointed out from multiple people that played the game and we will make the hitbox smaller from now on

- the info regarding the custom control, music and itch.io usage, etc. was very helpful!

- the bugs/inconsistent mechanics probably happened because we forgot to place some tiles, we will try to fix that. Maybe it helps to add a small effect when you failed to port because of the mechanic? those are good suggestions tho


overall its cool that you enjoyed playing the game!


since you wanted to know how we implemented the switching mechanic: we just built the same level a second time a few units below the first one and just added or removed from the y position of the player to teleport him up in one or down in the other level


(1 edit)

OMG the Y position switching is so simple yet so genius! I had so much trouble activating and deactivating objects since I was working within the confines of a single tile map at the same position for all dimensions but now I won't need to Thanks! Btw are u using cinemachine to follow the player? In another game jam I had a space ship that would teleport when crossing the boundaries of the play area. The cinemachine camera would be jumpy when that happened so I had to set the damping to zero as it got to the boundary. Did you guys do something similar?

(1 edit)

Thanks for the huge feedback, very helpful to get a detailed review like that. Helps to improve yourself as a developer/designer!
To be honest about the y position teleporting. The main problem with it is, is that it's super susceptible to human error like you already noticed with wrong warping and stuff like that. So you gotta watch out there, except that, good luck with it!!

Yes! We used cinemachine to setup the camera . There is a handy command you can use: OnTargetObjectWarped() (https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/api/Cinemachine.Cine...), basically you just have to give the camera the vector3 where the target warped and you should be fine! Also we only used one confiner object with it and just teleported it with the player. 

Glad you enjoyed our game! c:

Oh cool! Didn't know about that. Thanks again for the developer insights!