I've said it in other places, but it bears repeating here:
This plays, looks and feels, both thematically and mechanically, as a culmination of hard work and experience, as well as everything learned through the frustrations and trials of the last few demos, and in the best way. This is the CompanionWulf game I want to see developed, and continued. This is the game with the systems that shall bear the most fruit, both for budding developers who need to understand how menu systems might be designed as well as experienced folks who haven't wrapped their head around how to progress through the limitations. And as a game in and of itself, it is very much rewarding to see achievements, collectibles, and progression through relationship.
I thank you for finding the time, some way some how, to work on this for submission. It has maintained the unexpectedly high bar set by this round of participants!