I enjoy playing puzzle games, and this a super cool one :) Felt really good to complete the training program. The idea of branching and objects being present/absent in different scenarios means you have to get a single solution that works in all cases. This is a refreshing mechanic. Plus great job in designing some intricate puzzles within the scope of a jam. The last two levels were very well designed. The signal actions are sure to be a hit with programmers. Good level of polish for a jam game, except maybe for some of the signal/testcase UI elements. Or maybe they're just Godot-art style ;) The management-engineering interactions were charming. Great job overall!