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(2 edits)

Here is an example file with the character slightly overlapping a corner. At the start of the game, use a gamepad and it will freeze.  Using a keyboard I can walk out of the corner.  If the character starts more inside of the solid, it wont freeze.  

Here is a video showing the freeze.  First part is keyboard movemet, second is gamepad.  I added a timer just to help with the visualization.

Thanks for taking a look

So, check out this tweet:
https://twitter.com/Pixelated_Pope/status/1516815617109635073?s=20&t=VWha6dl9I8t...

Just call that function in your step event before movement_and_collision (or after or both, honestly) and you'll never get stuck in a wall and freeze the game ever again

Thanks for that!