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Yeah, I tried that exactly location in the room and it just doesn't work at all with keyboard or controller because the player is embedded in the wall from the start.  If you wanna send me a link to your example, I'd take a look

(2 edits)

Here is an example file with the character slightly overlapping a corner. At the start of the game, use a gamepad and it will freeze.  Using a keyboard I can walk out of the corner.  If the character starts more inside of the solid, it wont freeze.  

Here is a video showing the freeze.  First part is keyboard movemet, second is gamepad.  I added a timer just to help with the visualization.

Thanks for taking a look

So, check out this tweet:
https://twitter.com/Pixelated_Pope/status/1516815617109635073?s=20&t=VWha6dl9I8t...

Just call that function in your step event before movement_and_collision (or after or both, honestly) and you'll never get stuck in a wall and freeze the game ever again

Thanks for that!