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Maybe too short, but i wanted something polished, and a complete experience. Guess the lenght were the cost of that. The last level were just a way of forcing the player to shoot across the field making the ball break in the invisible wall. Could have introduced it somehow differently i guess. The thing is that when i had the ball super fragile it made it frustrating to start over and over the level. Thats why i choose to make the ball a bit less fragile.

Thanks for playing!