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NemAb

92
Posts
6
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4
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A member registered Apr 01, 2020 · View creator page →

Creator of

Recent community posts

Glad you had fun playing :) Thanks for the feedback

Common pittfals:

- press down/S inside cabin then E/Space to exit

- Toggle inventory with Q

- Whistle with C

- Drag and drop items in inventory with mouse left button

Press down or S when inside the cabin, the  interact (E or space) :)

Thanks for playing, and for the comment

(1 edit)

Press down or S when inside the cabin, then  interact (E or space) :)

Thank you for playing and for the feedback

Thank you for playing and leaving a comment :)

Thank you for playing my game! Feedback is much appreciated :)

I am happy you enjoyed it!

Glad you enjoyed it!

Thanks for playing :)

Happy you found it beautiful :)

Glad you enjoyed it!

Thank you for the nice comment :)

I am happy you liked it :)

I really liked the whole concept of the game. Great art direction, and execution. For my taste it was a tad bit difficult, could have eased the player in with a few more easier levels. 

Unique game idea. I could figure it out, and dropped some bombs on zombies. Although i have to say it could use some visual feedback to the player to make it satisfying

Great entry! It could use some balancing tweeks because for my taste it was a bit too easy. Regardless thats just a nitpick, awesome game :)

Hey, great game! Really like the movement mechanic :)

Thank you for this nice feedback! Glad you enjoyed it, really made my day!

Glad you liked it. Thanks for the nice comment :)

Thanks for playing! Much appriciated

Thanks for the feedback! I can see how it can be frustrating to guess which button to press at times. It was intentional to only suggest it through design elements, but yeah. I didn't want UI elements in sight so i guess thats the tradeoff. 

It is truly great to read this comments :) Made my day!

Hey thanks for the praise haha. I am sure with time you will improve, and will make a gamejam game with no stress. Time management is a skill, but with realistic plans it is doable :)

Thank you for the nice feedback!
My design goal was to create a short and sweet experience, so i am glad that it seems it worked :)

Thank you! Much appriciated

Thank you for playing! Wow glad you enjoyed it :)

Hey, thank you for the nice comment!

Thank you for the kind words!

Thanks for the feedback. I have to agree

Glad you enjoyed it!
Thanks for playing!

I wish it too lol. I have no excuse not to include one from now on. Haha

Thats great to hear! Most of my time went with ctrl c ctrl v station names. So first step would be to find some database for that. Haha. Having no tutorial is a big mistake indeed.

Thanks for playing! Glad you enjoyed it!

Thank you for commenting! Very, helpful of you to explain the rules. Im glad you enjoyed playing the game.

Thank you for commenting! Glad you enjoyed it. In the future i will include some sort of text of tutorial even if thats not very nice, but now i really ran out of time.

Thanks for playing! Great feedback, completely agree. I will keep in mind in the future that a small text can act as a tutorial, even if i have no time to make a nice one.

IMPORTANT!
Level 2 is way easier than level 1! Start with level 2

Thanks for playing!

I forgot to swap level 1 and two 2. Also a tutorial text could have helped i agree. I ran out of time.

Super inspiring! Well done!

My favourite entry so far. Solved all the levels, very neat design. Great UI and story bits also. I hope the agile - fragile wordplay is intentional which is hilarious.