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I was fighting the camera along the way but the sound and design are pretty cool.

The atmosphere is well transcribe, but the first place fells to big for its purpose. You could have let the area has it is but limit the player mouvement to just near the house. 

The stealth mechanic is good but would have gain from being integrated from the start (like wave on the ground for example) than switch on and off

You may want to add a looney tunes effect on your jump mechanic (giving the player a few frame to jump when they goes off a platform before they fall)