I wans't expecting to see a strategy game but i'm pleasantly surprise. The mechanic look promising even if i couldn't figure out how resource work.
Trehfle
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I don't know if it was only on my hand but the speed of the cristal was too fast to be somewhat controlable without shouting.
On the other hand mechanics are super interesting but could be introduce a little bit better in 3 phases :
- first few level focus on subtracting color from ennemies (the right color, then a combinaison) with a timer that reset the ennemie to negate mistake
- then the new few focus only on adding color on the same principle a above with the addition of the changing cristal color mechanic
- and finally a combination of all of the above
I was fighting the camera along the way but the sound and design are pretty cool.
The atmosphere is well transcribe, but the first place fells to big for its purpose. You could have let the area has it is but limit the player mouvement to just near the house.
The stealth mechanic is good but would have gain from being integrated from the start (like wave on the ground for example) than switch on and off
You may want to add a looney tunes effect on your jump mechanic (giving the player a few frame to jump when they goes off a platform before they fall)