Glad you enjoyed it! Probably the reason some of the inputs werent working was because of how I made the dash. I originally thought it was half-assed but then I thought it was more unique and interesting. Unoike most dashes, where you move x pixels forward in a certain direction, this acts as a boost to your momentum and helps keep it high. Like some other control schemes, it could take getting used to, but it is a cool thing imo. Makes the thing feel more fluid and controllable.
A postmortem update is planned with more levels, timers and PR's, and a few tweaks and such. If you want to see that eventually, follow my account so it can appear in your itch.io feed!