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But there is no yardstick to measure by, since every game is different, and so is every creator. Someone who already has a following and/or a strong presence online is going to do a lot better than someone who's just starting out. Besides, what do you measure against? What are your goals?

Makes total sense! 

I set a goal for 100 downloads. That was pretty random though as I didn't have data to measure against

100 downloads in a week is definitely out of my league. Good luck!

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Thank you! I'll try posting on social media to get some more attention :)