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(1 edit)

This is great! There are some things I'm troubled with though

-Sometimes I've gotten a particular item or did a particular setup I wanna try out only to be killed before I can do it because the enemy keeps shooting me with ranged skills. Maybe a save system would help? Or just have no ranged skills on the enemies.

-Speaking of ranged skills, sometimes I just want to submit but the enemy keeps spamming stat buff/ ranged skills while they're standing away from me, making the submit button not show. Maybe just make the submit button show up as long as the PC is in the enemy's line of sight?

-Sometimes I would keep spamming submit and the enemy would just keep attacking me. Maybe make one submit an automatic scene? Or just make 100 LP an automatic scene. That works too.

-Sleep and confusion are both annoying. I understand that Hypnosis is put in for the kink, but every time I get confused from a Psychic attack I just wanna bash my head into a wall. Maybe ease up on that? Or remove it completely.

No pressure though, this is just what annoys me. Overall, great game. Hope it gets more updates.

Thank you for the feedback! ^^

The current idea is to kind of dodge the enemy's line of sight, but I can definitely see why this can be frustrating. Submitting also only works when standing directly next to an enemy and it also only has a certain chance to work. This chance is calculated from the kinds of status effects on the player. Though, I am currently rethinking parts of this system as it really is rather confusing and weird...
There are a lot of items that can cure confusion and sleep, and confusion itself should be a rather rare effect (I think only 15% on Psybeam?). Though I can definitely understand the frustration coming from getting put to sleep, especially without the hypnosis kink activated that triggers scenes and makes the attacker disappear afterwards.
I'll see if I can make these systems a bit more fair in the future!