Hey, thanks for your comment, your part-by-part analysis was very interesting to read!
I'm aware of how useless clusters, and especially superclusters, are right now, and I'm still open to ideas on how to make them more interesting. Probably not "terastructures" or "omegastructres" though, I want to be a bit more original than that.
When creating new universes, yeah I need to add more variety, but again, not sure what yet.
When resetting a dimension for the first time, I could include a tip to guarantee faster progress right off the bat, and maybe pointers on how to break the game.
Regarding the post-late game, I thought it was a bad thing that the player was able to break the game (and consequently nerfed it to oblivion a few days ago, probably a mistake), but apparently you say it's really fun, so I think I'll make it a feature, but I'll still make it a biiit slower than what you experienced lol.
Just curious, what made you continue playing the game despite the slog you went through after the early game?