thanks for another great and generous comment - it's very rewarding to hear about your experiences with the OI games and especially with this one
re death sensitivity: guruntum takes a little look around before the action menu comes up if she expects an enemy to arrive in that room next turn. it plays a sound effect too, although it should be very quiet
re: the candle, it inhibits enemy healing - which in practice only applies to concourse
re: "OI", well, i think it started empty of particular meaning and it soaks up more over time. actually, from what you've shared with me, i'd say you understand pretty well
if you wind up doing some rpg making, i'd love to see the results, and if you use rm2k for it, you can call on me for help anytime