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About the exclusive idea from CaptainD - perhaps some developers want to do timed exclusives.

Small ideas:
- make your game on Steam more expensive (because of the 30% of the sale going to steam)
- offer services on itch.io you do not offer anywhere else (updates first on itch.io? Support only on itch.io forums)
- know anyone working in a triple-A-studio? Let them try itch.io to bring in more customers (popularity).

A thought: steam, for example, is big. A downside of being big/very popular, is that it also brings negative things, like scammers, fake reviews and whatever you can think of you do not want in a community. (it takes time/money to combat this)

(+1)

I believe your first two suggestions are incompatible with releasing a game on Steam

(+3)

Yeah, like jagames says, you're not allowed to set your Steam base price higher than other platforms if you want to be on Steam and they expect you to properly support and update your game.