Well, I played it 8 times in a row to see if I could get a 2nd ending. Is there a second ending?
What I liked:
- As the other commenters stated the music, slight lense effect and the blue noise make this a very atmospheric experience. The textures for walls, doors, floors and ceiling support this.
- Leveling up is always a favorite for me especially if it is necessary to progress. You also added the touch, that the stats of the enemies and your own stats make for a puzzle. Solve it and you can go on. It kind of merges the usual environmental puzzles into the combat. Nice twist.
What can be improved:
- The enemies were a bit lower in quality than the rest of game - imho. I do not know if it is the color palette but somehow they did not match the overall style of the level. That is a high level critic, tho.
What I wished for:
- A clear hint somewhere to tell me if I overlooked something or if I must end the game like this. Even after beating all (?) enemies I could found but the boss (that disappeared) it stays the same ending. So I wondered: what did I got the last level ups for? It felt like the room next to the first encounter of the boss added no real value - combat and level wise. I could make another level there but I could also just go out the door and end it the same way
- Some more rooms ^^ and a final boss fight. That would have lead the leveling to a more rewarding end.
- A bit faster movement, although that might affect the atmosphere of the game in a negative way
I liked it enough to play it 8 consecutive times ^^ and as I stated, I like the aesthetics and the mood of the game well. I even waited for 10 minutes to see if there is something after the last credits ^^. I would love to see this setting in an extended scenario.
Keep it up!