Thanks for your feedback ! It slightly fits the theme because the adding challenges are repeated in an infinite loop (until you lose, of course XD), but I agree that it's too subtle to be clear. Also agree that the speed factor is not properly balanced (actually it's just increased by a fixed 5%). We did it in less than 5 hours in two days and I didn't know anything about Godot before so unfortunately we didn't have time for any fine tuning or further improvements. I'm just happy it doesn't crash (at least I didn't see it crashing so far XD)