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THE GOOD PARTS

  • A fun fast-paced top-down shooter. It’s a fun game to play, it reminded me of another game I played called “Kill the Beach”; this is more or less biased because I’m a sucker for top-down shooters but I had a fun time with this. Some enemies were kind of unfair but once you get the upgrades going on the game becomes much easier.

  • It has more content than you’d expect. I was surprised to see extra content after the first boss. It was nice to know that you took the time to add some other enemies and BGM.

  • The progression feels nice. Yeah, some of the enemies are unfair at the beginning but once you have some upgrades on you, you can make your way through the hordes of enemies with ease; particularly with the bow with maxed weapon damage… Nothing will stop you.

THE BAD PARTS

  • Lack of actual variety of enemy types. This can be attributable to the time the jam gives us to develop stuff but I noticed that all the enemies did the same thing: chase you and occasionally shoot you, with some minor differences in the bullet speed, bullet chase, enemy movements, etc. These are fine for a jam entry but if you’re thinking of maybe exploring this concept further then you might want to brainstorm some more enemy types for the game.

  • No loops?. I missed the jam theme in this game completely. I’m guessing you meant that you have to loop from the beginning if you complete all the levels?

CONCLUSION

This game was fun for me, but don’t take my word for granted because I love top-down shooters. Be careful with some enemy types that feel unfair; don’t feel bad about losing because the upgrades really make the enemies become easier and easier. Get the bow as quick as you can and increase the fire to the MAX; you’ll see what I mean!

A good jam entry overall! Good work!

Really appreciate the playthrough and analysis! Deep dives of other entries is something we're lacking, but we hope to improve that going into our next jam. 

Looking forward to seeing you pop up in other jams!