DEV LOG #2
Hello everyone again, since yesterday's devlog I started working/finished a bunch of new mechanics and features. Most of them were implemented to help with the problem of the lack of things to do making the game feel simple + boring.
p.s am currently in school rn so when I get home ill post videos.
New mechanics![](https://img.itch.zone/aW1nLzg3MzE0NjQucG5n/original/K5UJ0f.png)
- A lever that opens a door I know sounds very really simple and ez to do but omg this took a whole morning to implement and work properly.
- Breakable platforms which only break when one of the players are on them. So if Cofi is touching the red one it breaks and if Biscuits is touching the green one it breaks. I feel like this can open the door to new puzzles.
- Three new enemies, Mini Burger with googly eyes, King Burger, And the Free Burgers Van. There pretty simple goomba enemies if they touch you, you lose heath or automatically die. Am not sure yet. Side note the mini Burger is so cute and feels like it should be implemented into the puzzle like having to lead it somewhere to beat the level