Thank you! It always warms my heart when someone enjoys a game I've made, and I'm sure the rest of the team feels the same way.
I definitely agree on the falling speed. I think what went wrong is that we mostly tested the feel of the jump on a relatively flat testing stage, where the problem was not as apparent. I'm still new to this, and I feel that I learn something new every time. So once again, thank you. It really means a lot.