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(+1)

i got great feedback from you on my game and I try to give a little bit of that back. your concept is super interesting. but i had a hard  time understanding the rules of the game. two ideas on how you might improve that and make your game easier to grasp:

1. reduce the instruction page to the most important stuff. at the moment it is really a big wall of text :) 

2. a gif or short animation at the beginning showing how to correctly zap a stone

Yeah, "show, don't tell".
Having some sort of animation for presenting the instructions is one of my longer term goals that's still in my backlog...