Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

The "Download" section says the file is 0 bytes, even though it's 20. Is that an Itch bug, or a problem with the upload?

I also noticed that the download file has both the source code, and a pdx directory. Maybe separate these into two downloads, so it's easier to sideload. (Unless I'm missing something about how this is supposed to work)

I.. am not sure why it says 0 bytes.  The file is actually 11.4 MB and that's what gets downloaded.

You can sideload the entire grelb.pdx folder as a single item.  It can be zipped separately but there's not really any need to.

I don't know where I got the "20" from 😅 Anyway, it's still double the size it needs to be if all you want is to play the game, and I wonder if getting the pdx folder out of the zip is a step that can be avoided. Whatever :) Excited to get the Playdate when I'm able to.

Decided to follow your suggestion and split it into 2 zips, since bundling the source was leading to other problems!

I also opened a feature request in the forums asking for some official guidelines, and maybe proper support for pdx.zip (both for tooling and sideloading to the device itself) to ease the process for users. https://devforum.play.date/t/standardize-and-document-way-to-distribute-games-fi...