Yay!
The Mac dmg file is categorized as a Linux release.
salty-horse
Recent community posts
Hi,
I'm back (years later) with another suggestion: In the itch settings page, you should mark all of your parser games as having a "portrait mode" layout, so they will be playable on mobile devices. The current behavior forces them to be in landscape mode, where the keyboard hides most of the screen.
Got another one from the trailer :)
"lets get this over with" -> "let's"
In this video (@1:35), the text "from last year" overflows the box
Looking at the script, I've marked up some missing punctuation here, if you're interested:
https://gist.github.com/salty-horse/bfc85ef0c6c3020d22078996d0030f77
Excellent! (only tried in the simulator, and I feel it's a bit too easy there).
Some of the player's responses don't seem to fit what the Lawyer is saying. Several times the response was "Nothing much" when the lawyer just said things like "hi".
A few typos:
"bafore" -> "before
"accidentially" -> "accidentally"
"I was going to say I dont care" -> "don't"
"lunch and i'm craving" -> "I'm"
"Don't implecate yourself" -> "implicate"
I also opened a feature request in the forums asking for some official guidelines, and maybe proper support for pdx.zip (both for tooling and sideloading to the device itself) to ease the process for users. https://devforum.play.date/t/standardize-and-document-way-to-distribute-games-fi...
I think it's an off-by-one SDK bug in playdate.file.listFiles. If I give it a directory with one file, it just returns "../". If I add one dummy, it gives me rdk.json and not the dummy file. Reported upstream here: https://devforum.play.date/t/playdate-file-listfiles-only-showing-some-files/356...
If it gets no response, I'll open a new bug rather than reply to an old one.
I'm on Linux. Didn't create any puzzles yet.
This is the first time I'm trying to simulator, so maybe I'm doing something wrong. I'm not even sure how to reset my save data to test afresh.
Sketching works fine, and I can "Solve and Save", and try to solve. But if I then go back to the main menu and try "Solve", it crashes again.
Another issue(?) I noticed: In the "choose a profile" screen, if I move between profiles, it switches the avatar in the top status line, but it always says "Player" - should it say the current player name instead? The same status line says "Player" even after I choose a player.
When running in the Simulator from the 1.10.0 SDK, the game gives the following error when choosing "Solve" from the "Let's Play" menu:
update failed: sidebar/select-creator.lua:54: attempt to index a nil value (local 'creator')
stack traceback:
sidebar/select-creator.lua:54: in method 'enter'
main.lua:183: in function 'switch'
main.lua:423: in field 'onSelected'
sidebar/sidebar.lua:151: in method 'AButtonDown'
input/default.lua:68: in function <input/default.lua:65>
The "Download" section says the file is 0 bytes, even though it's 20. Is that an Itch bug, or a problem with the upload?
I also noticed that the download file has both the source code, and a pdx directory. Maybe separate these into two downloads, so it's easier to sideload. (Unless I'm missing something about how this is supposed to work)
Bug report:
The cover image (link) doesn't load -- gives the error "Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object."
And I'm not sure it's working properly -- the parser box isn't visible in the itch frame, and if I view the game in a separate window, the > prompt does't appear on a new line, and the input box looks like an unstyled html input box, rather than what I'm used to with parchment.
Thanks!
There are quite a few games incorrectly-tagged like that, which makes me think it's a UI problem. Would you say there's something that can be improved in itch's "Upload New Project" page to avoid this accident? I tried playing with it, and entering "puzzle" and "puzzles", and it seems to do what I expected.