Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi there, I am DragonExplosion and I am a Youtuber. If you like my videos, please leave a like and subscribe at my channel.

This was a cool horror game about getting past obstacles to find the exit or items required to escape. When I saw the name of this game, it looked really familiar to me and I realised that I have played an older version of the game before 2 years ago or something. I was looking forward to more storytelling if there was a future update to the game and was happy that there was more storytelling involved in the game but I felt that it was still kinda insufficient. When I was thrown into the first part of the game, I liked how the game looks as the surroundings were dark, foggy and properly decorated with items. However, it would have been cool if there was some form of direction given to the player, like the objective of the level as it felt like I was being thrown into some random place and have to figure everything out on my own. The second part of the game was definitely really nerve-wracking as it was really stressful to walk through the entire map without touching the strange creatures. 

After playing the game, I am really happy about the warning screens shown before starting the game as it makes the game look very professional and serious in what they are doing. I also liked the short storytelling parts and would love it even more if there was voice-acting involved as well. It would be good if more was done to prepare the player before each level like telling the player the objective of each level when they start the level as I didn't know I had to light up the lamps in the second level before seeing a lamp on the ground and trying to click on it.

Thank you for reading my comment and I wish you good luck in your future endeavours.

(+1)

Thank you, that was very detailed. I think the line between "taking the player by the hand" and "throwing the player into the action with no information" is narrower than you might think. I like games where you have to figure out "almost" everything, but of course I know that it can be frustrating when you have no idea what's going on. I have summarized the basic functions and tasks in the individual menu items, but I should also summarize the game mechanics again on the download page.

The clues to the puzzle are sometimes well hidden, I will probably have to mention on the download page that you also have to take your time with Akui, you play best here if you approach the solution calmly. Which of course isn't that easy since there are also the monsters that are scattered throughout each level.

Finally, thank you again for the time you put into the video and this comprehensive comment. I will try to implement your input as well.

I hope you enjoyed the demo, by the way, of course I already follow you on YT. :)

(+1)

Will be looking forward to the next part of the game and thanks for the support!

(+1)

Before I forget, the full game and soundtrack should be out today or tomorrow.