So I have a question and the reason I ask it here is because its related to something you've mentioned in this post.
You've suggested that the player will be able to make combat easier by engaging in sex but that comes with its own risks. I'm really curious as how those risks will present themselves.
The risk of picking the wrong partner is easy to understand, like the werebitch and her knot, whom I might add is my favorite monster thus far! Great job on that front. But it's the second part, the part about succumbing to temptation that has got me confused.
Is it just the player that will succumb to the temptation of 'companionship' because they crave the well written sexy times (a distinctly plausible scenario!).
Or is it that sex going to be a double edged sword in that, each time the protagonist orgasms or is on the receiving end of one, their willingness to slut it up increases until it gets to the point that they will drop their pants for anyone with or without the players consent?
Honestly I just find the whole concept of potentially sacrificing long term success (by engaging in risky sex), for short term gain (an easier combat encounter) interesting from a game mechanics stand point and was wondering what, if any plans there were for this?