A super cool experience!
I already liked your art style when i saw it on Discord and I enjoyed ever minute of my 30 minutes to get to both endings.
What did I love:
- A second ending and the secrets one needs to discover therefore! A game with secrets is always better ;)
- A home base where I can craft, restock and wow: where I will awake after "reviving"! That immediately builds an emotional connection to the place. It is home, it is the save room in resident evil etc. I can explore this small world. I can even die! But I do not need to fear it. The goal to escape is permanent, death is not. Also: One of the few colored pieces to make it stand out even more. Well done!
- Having sort of an "end boss" with a dialogue ;) that could not even be killed like the other enemies was very satisfying.
- Collectable items that give me new "abilities". That is so much more than expected, and feels very rewarding too.
- Keeping all my stuff including "secrets" when being revived.
- The 10 Bullets 2 HP vs. Enemies strategy puzzle part of the game. It fits so good together with the reviving.
- Crafting team from water and gras and both resource have multiple places to be found. That may sound silly but the fact that there was a second patch of gras and a second water pipe and then a third and more, lifted the game to a higher level than it would have been with just one source for those resources. And the more so, since you can only craft at the fire, so placing the other gras and water resources is just for the player to have those resources once he will be back. That feels super rewarding. Like the game dev smiling at you and saying: Here! So you don't have to go all around and catch that stuff from the other place again and waste your precious time! Thanks for that!
- The graphics of course! Super moody and well drawn. I admired them in Discord before and seeing them in action is great.
- The few sounds and the music also fit quite well and underline the "I am lost and lonely here" theme.
What did I (not) notice:
- I missed the energy counter at the bottom completely because I'm stupid ^^. I searched for it in the menu next to health and ammo and then started to count on my own. And since i was counting up and not down I did not notice the number printed in the lower left corner ^^.
What can be improved:
- The images for the collectables and the bullets in the base keep staying on top even if I start moving away. Thus I might walk up to 5 fields without seeing where I go. It would feel a bit better for me to have them disappear when I move to the next field or hit ctrl.
- Other than that, nothing more to wish for here!
I'm really sorry that this hasn't made it in time. I'm pretty sure it would have been very high ranked in the jam! However as a standalone piece it is still compelling and does so many things just right.
My compliments!