Feedback Notes:
- The visuals are cute, charming, and very nicely detailed. Game is oozing with style.
- Music is good and happy. Sounds could use some more work and evolution.
- Writing is fun and playful. Just about perfect for the intended casual RPG audience
- UI needs some work. It's not immediately clear what the controls are. Some things have to be discovered. Some clarity issues. Some Z-Layering issues. Mostly polish and communication stuff.
- Combat tutorial should be progressed as player's pace instead of automatically. Also, a little more more exposition around the elements on the screen and the general gameplay flow would be useful. I was initially confused about why things were "Super Effective" or "Not Effective" when they seemed to be doing almost nothing or plenty, counterintuitively.
- Gameplay-wise: I'm wondering if there will actually be incentive to kill any enemies, or if it's a relatively meaningless gameplay choice. Why wouldn't I just befriend everyone?
- Ran into a game ending crash or geometry stuckness (See video).
- My character choice in the main menu didn't seem to have any impact in game
- Overall, this seems like a really nice demo! It reminds me of the charm and fun of Paper Mario, with a quirky and cute flavor gameplay.
Gameplay footage can be found here (sorry for the glitched Webcam): https://drive.google.com/file/d/1CgK6eRTj0h9Euh9NYtP7OFMJ_Hz9hCz3/view?usp=shari...