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The real-time grass and clouds were very impressive! And I quite liked the detail of the lights turning on at night time. It would be cool to see some kind of AI in the dungeons to attack/interact with.

(+1)

Yeah, AI was definitely next up on my list but I severely underestimated the time it would take to find some decent assets and put together a semi-decent looking level. That aside, you were actually the one who inspired me to look into volumetric clouds! I came across one of your videos from the previous year and thought it would be interesting to implement. As a side note, I also noticed your engine was called "Luna", I found that pretty funny since our names are so similar.

Haha yeah, the moon and anything wintery sounding seems to be a common point of influence for game engine names.