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Ik it's possible to have different managers for different type of bullet/spawner combo on an object, by stacked manager I mean 1 manager to rule them all, as is if there are x patterns then 1 manager for them all, then you can do something like spawn(n,....) Or use spawnAll(...) When we want all of them. 

I mean this is not extremely needed, but I feel it'll be useful. Of course your can simply add x no of managers and that'll work too, but ease of usage I guess would be with 1 single manager for multiple patterns, 

Eg- a circle pattern and 3 shot pattern, in terms of Scriptable objects these 2 will have their own pair of bulletSettings and spawner settings, but on game object I'll have 2 managers for each type of "gun", instead of 2, 1 manager for both. With some custom inspector for adding in managerbase (or something like that) each managerbase can have the call backs and other stuff like that 

I was thinking in terms of making custom editors and stuff for level building too, or using json for parsing a level info, would be easier if there's 1 "stacked" Manager for objects with multiple patterns I guess 

Well this was more or less like a personal take on it

oh that's interesting, yeah I can definitely do that 😁