Hey thanks for all the good feedback! I'm going to have to give you a credit on the game!
Tooltips for the buttons is another idea that seems so obvious. I need to try to implement that immediately. I think I had thought about that in the past but forgot, This is why people make a proper design doc I suppose.
Making the robot voice speak gibberish makes a lot of sense too. I had actually made a voice kinda like the voices in Undertale for another game I tried making. It could be fun to come up with some unique sounding robot gibberish. I think it could give the game way more character. Plus if I give the game language options it still fits, that's something I hadn't thought about.
I agree I need to tighten up just about everything. I just started implementing things to get them working, then didn't polish them once they halfway worked. So its just a matter of fine tuning. I think when you are being detected I will also show a red bar around the screen as a visual clue along with the sound. That's got me thinking about game design things I could change about the whole getting detected thing, Thanks again for the feedback, it actually gives me some more ideas and motivates me to keep working!